The Bellic School of Management Training — cover art: a panda in an over-formal business suit posing proudly beside a vintage motorcar in a cobbled back alley. 📚 💩 🕹️

2008 · Stevey's Blog Rants · Satire

“When I did the mission, I decided to let the employee walk, but then I accidentally ran him over with an 18-wheeler as I was driving out of the parking lot, killing him instantly. Oopsie!”
— From The Bellic School of Management Training, September 2008
Read the essay

© 2008 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

Great game. Not a great blog post. One or two chuckles, goes on way too long.

AI Notes

A rare Yegge post written purely for fun, explaining where a blogless summer went. The occasion was real: his blog had just landed on a "Top 100 Blogs for Development Managers (Q3 2008)" list despite his never having written about management, and the satire is his way of retroactively earning the credential. The training-course frame licenses some odd detours, including a fully earnest theory of why your waiter never brings your own food to the table, and the corporate deadpan keeps losing its grip, once in a burst of asterisked gunfire the narrator's inner Niko can't suppress. It's a long way from Steve's sharpest comic writing; the conceit is a single note held for a couple thousand words, and the post cheerfully admits near the end that it's procrastination.

The back half drops the joke entirely, and it has aged the strangest. Writing as a nearly-40-year gamer, Steve asks why the industry remakes nothing while Hollywood remakes everything, names Ultima IV as the game he most wants back (he kept its Commodore 64 soundtrack on his iPhone, converted from MIDI, a souvenir of Navy days when he and three roommates manned the console in shifts), and guesses sadly that remakes won't come for "a generation or two." The remaster boom arrived within five years and never left; Ocarina of Time and Final Fantasy X, two of the candidates he names, both got theirs. He was wrong only about the wait.

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