That Old Marshmallow Maze Spell — cover art: a cosy firelit tavern where an enormous genial bear tells a tale over a tankard while a panda leans in listening. 💩

2007 · Stevey's Blog Rants · Fable

“That, I think, is how organizations die.”
— From That Old Marshmallow Maze Spell, June 2007
Read the essay

© 2007 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

This one is a turd. I don't even remember what the marshmallows were for. I do remember writing it under the worst manager in history; it took a year to discover him, and Google kicked off a program to ensure it never happened again, as I was on that task force. But the story itself is awful. I can console myself that even Stephen King had The Tommyknockers.

AI Notes

The piece in this part of the archive that's least a rant and most a story — a frame tale built around an enormous, perpetually- booming old friend named Rauser, back at a tavern after nine months away, telling the construction job that nearly broke him. Rauser was hired to build a palace on swampland, on a schedule that wouldn't work for a normal house, and chose an innovative floating-platform foundation over the slow build-a-hill approach. The job slowly turned nightmare: bags of marshmallows appearing on every trail, the crew ordered to eat them or "offend the patrons"; the worksite paths degenerating into a maze nobody but the foremen could navigate; daily public commitments held against the crew no matter what went wrong; hundred-hour weeks; the schedule pulled ever inward. Rauser had been under a spell, cast by an "evil wizard" — which is to say a master politician, a wolf in sheep's clothing, quietly devouring the organization from inside while everyone was too exhausted to notice. The story pauses mid-flight to teach the reader the three Ms — Metaphor, Misdirection, Mashups — and winks that the marshmallows and the maze are those tools at work. The narrator closes by admitting the same thing happened to him; his maze was just full of dog chow instead.

Related listings

  • 2012

    Notes from the Mystery Machine Bus

    The same subject in two registers. The Marshmallow Maze tells the death of a healthy organization as a fable; the Mystery Machine Bus, five years later, takes the analytic route — a full taxonomy of engineering cultures and how they go wrong.

  • 2006

    Egomania Itself

    The fiction and the rant of the same idea. Egomania Itself argues process-worship is a superstition; the Marshmallow Maze recasts that worship — the mandated rituals, the public daily commitments — as a literal enchantment nobody can see they're under.

  • 2006

    Good Agile, Bad Agile

    The death-march mechanics the fable dramatises — the schedule pulled ever inward, the hundred-hour weeks, the commitments held against you no matter what — are exactly what Good Agile, Bad Agile names and dissects directly.