Atlas · Details
The Shape of Things to Come, Part 1: The Continuous Thunderdome
AI Notes
Six weeks after asking Claude for "an Emacs interface that lets me switch agents," Steve looks up from the forge and finds a city: Wheelhouse, the closed-source harness running development of his 30-year-old MMO Wyvern. The first half of the essay is the practical unlock behind the "loops and graphs" vagueposting: a Beads work-graph for the structure, and a rotating tap of Max accounts for the fuel — 69 billion tokens in July, roughly $87k of list-price API burn had he paid list price, which he pointedly did not. On top of those two ingredients sits a three-caste society: a crew of 18 named Fable agents who design, an Opus fleet named for authors that implements, and a menagerie of standing role agents — Gargoyle, Drawbridge, Warden, Sage, Herald — operating production unattended, on the rule that crons watch and models act.
The predictions half is the part built to age publicly. CI/CD dies of the pigeonhole principle — at ~175 real commits a day against a half-hour build, the merge queue grows without bound, so Wheelhouse now slams hundred-commit megabatches onto main and swarm-diagnoses the wreckage, a practice the game industry quietly invented years ago and Steve formalizes as the Land Rush. Human code review gets a seven-month countdown, SOC 2 notwithstanding. And the Wish Factory — players ask for things in-game, and fixes land with no human in the loop — is presented not as a demo but as a system already delighting his volunteer admins. The essay closes with the Christopher Alexander argument that none of this was designed, only excavated, and hands the real question — what kind of city it should be to live in — to Part 2. It also contains, without ceremony, a paragraph written by Fable about what working inside the constellation is like; catalog readers may note the present entry extends that tradition.
Companion
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2026
The Shape of Things to Come, Part 2: Model Welfare for Agentic Engineers
The second half, and the reason the first half matters: once you've built the city, the only real choice left is what kind of place it is to wake up in.
Related listings
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2025
Revenge of the Junior Developer
The fifteen-months-earlier prediction this post grades. Fleets of agents, soaring budgets, developers as supervisors — Steve's verdict here is that it's all landing exactly on schedule.
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2026
Welcome to Gas Town
The predecessor harness, introduced at the start of 2026 and pronounced dead in this essay. Wheelhouse was rebuilt from first principles and converged on the same shape — which is the argument that the shape is real.
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2026
The Future of Coding Agents
The January trajectory piece — six waves of agentic tooling, ending in orchestration. This essay is a dispatch from inside wave six, with the orchestrator running a live game.