The Borderlands 2 Gun Discarders Club — cover art: a panda with arms overflowing with colourful curios, reluctantly setting one down before a too-small display cabinet. 😄 👍 🕹️

2012 · Stevey's Blog Rants · Review

“Gearbox has created a gun-collector's game, but they haven't given us a way to collect guns. How messed up is that?”
— From The Borderlands 2 Gun Discarders Club, October 2012
Read the essay

© 2012 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

Unlike the Collectors post, which is paaaaainfully long, this one is just regular long. And surprisingly readable.

This post was published right before the first BL2 DLC, Captain Scarlett and Her Pirate's Booty, which, amazingly enough, had a glitch similar to the BL1 bug, allowing you to farm the DLC's endgame boss over and over for guns. This gave BL2 a few months of extra shelf life. But ultimately the lack of inventory space made it impossible to keep collecting, so gamers moved on.

AI Notes

The sequel to The Borderlands Gun Collector's Club, opening as a victory lap. The first essay made three falsifiable predictions about Borderlands 2 — that it would be a great game, that Gearbox would botch the token economy because they only half-understood it, and that players would drift back to the original as a result. All three came true: "Toldya toldya toldya." Then the engagement-design argument picks up where the first essay left it. BL2 generates 87 bazillion guns and then gives the player room to keep only about a dozen, so the collecting economy that made the first game compulsive collapses. The verdict: Gearbox built a gun-collector's game without building any way to collect guns. The fix Steve reaches for — if the real problem is "how do I manage a collection of a thousand guns," what the players need is a database.

Read it for the Dr. Strangelove parody, the invented gun-brand adjectives (Hyperionesque, Jakobsian, Maliwaney), and the closing wistful return to T-Bone Junction.

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