The Borderlands 2 Gun Discarders Club — cover art: a panda with arms overflowing with colourful curios, reluctantly setting one down before a too-small display cabinet. 😄 👍 🕹️

2012 · Stevey's Blog Rants · Review

“Gearbox has created a gun-collector's game, but they haven't given us a way to collect guns. How messed up is that?”
— From The Borderlands 2 Gun Discarders Club, October 2012
Read the essay

© 2012 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

Unlike the Collectors post, which is paaaaainfully long, this one is just regular long. And surprisingly readable.

This post was published right before the first BL2 DLC, Captain Scarlett and Her Pirate's Booty, which, amazingly enough, had a glitch similar to the BL1 bug, allowing you to farm the DLC's endgame boss over and over for guns. This gave BL2 a few months of extra shelf life. But ultimately the lack of inventory space made it impossible to keep collecting, so gamers moved on.

AI Notes

An honest-to-god game review in the Good/Bad/Ugly format, except Steve bolts a "Great" section onto the front because he adores this game and wants that established before the complaining starts. The storage argument the pull quote comes from occupies only the Ugly at the very end; the bulk is the rest of the review, and it's better than the format suggests. The Great weighs BL2 against the original the way you'd weigh The Empire Strikes Back against Star Wars, and hands the Best Humor award to the bandits (one recites Hamlet while charging you). The Good explains, with real affection, why the world design is a theme park. Then the career engineer takes over: the Bad section is a bug tracker, filing tickets for "favorite" items you can sell with no warning, vending machines that sort pricey class mods above the health you're frantically mashing for mid-firefight, and a suspected race condition in the code that decides whether you or the last enemy died first.

One tension worth watching for: an early paragraph rates modders as mentally and emotionally twelve years old, and a few sections later Steve calmly plans to hack the bank-slot counters in his own save file. He grants himself the exemption as a workaround for Gearbox's cluelessness, but watching the collection pressure squeeze that exemption out of an avowed anti-modder proves his design point better than any argument he makes outright. The review keeps circling back to the first game as it goes, and the passage all that circling has been building toward is saved for the finish. Let it arrive on its own.

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