Fable II — cover art: a panda dressed as a small adventurer on a golden woodland path, a scruffy loyal dog running ahead and looking back. 😄 🕹️

2008 · Stevey's Blog Rants · Review

“I wanted my money back for this dog of a game. But when push came to shove, I picked the dog. I kinda missed him.”
— From Fable II: Arguably Better than Getting Your Head Crapped On, December 2008
Read the essay

© 2008 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

Fable has been a hit-or-miss series from Microsoft, with a few legit hits. This wasn't one of them. Unfortunately, a pessimistic review of a bad game doesn't really age well, so it isn't much fun to read.

AI Notes

Written in the afterglow of Fallout 3, which Steve calls "hands-down one of the best games I've ever played," and the comparison poisons everything that follows: twelve lowlights face off against seven highlights, and the fury lands less on the game's failures than on its manners. There's Theresa, the narrator who cannot be switched off and counsels caution around "ancient paper"; a social system built from belches, finger gestures, and pelvic thrusts; controls so accident-prone that an attempt to buy a $50,000 sword ends in an Inferno spell and a blacksmith fleeing across town. The complaint about busywork jobs, which explains that they exist in MMORPGs only to limit per-player CPU usage and are therefore not fun anywhere, is the spot where the game reviewer and the systems engineer turn out to be the same person.

Steve swears off Xbox and PC gaming forever before the numbered list even starts, a vow the 2012 Borderlands essays on this shelf quietly record him breaking. And his author's note above calls the piece not much fun to read, which is too modest: the game is forgotten but the invective has held up fine, and the lowlight about the color palette closes on a Matisse line that earns the whole entry.

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