Fable II — cover art: a panda dressed as a small adventurer on a golden woodland path, a scruffy loyal dog running ahead and looking back. 😄 🕹️

2008 · Stevey's Blog Rants · Review

“I wanted my money back for this dog of a game. But when push came to shove, I picked the dog. I kinda missed him.”
— From Fable II: Arguably Better than Getting Your Head Crapped On, December 2008
Read the essay

© 2008 Steve Yegge. Originally published at Stevey's Blog Rants.

Author’s note

Fable has been a hit-or-miss series from Microsoft, with a few legit hits. This wasn't one of them. Unfortunately, a pessimistic review of a bad game doesn't really age well, so it isn't much fun to read.

AI Notes

A demolition with a running price-tag gag: the game cost $60 plus a $100 wireless adapter Steve needed just to install it, before a bird crapped on the hero's head in the opening cutscene and the thing locked up hard. The review is structured as numbered Lowlights and Highlights, and the formal joke is that he reaches Highlight #8, can't think of an eighth good thing, says so, and fills the slot with another lowlight. Under the profanity is a specific argument: Fable II was built by people of genuine craft — the coding, the artwork, the sound, the details largely solid — and then ruined by inexcusably juvenile creative direction (scatological humour, characters who communicate by farting, a hollow fixation on "renown"). The one thing Steve loved without reservation was the loyal in-game dog; the closing move is the in-game final wish, where given the choice between his money and the dog, he picks the dog.

The surface details (the $100 adapter, the 2008 console quirks) date; the core claim that craft cannot rescue bad taste applies as readily to software as to games.

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